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» Algorithms, games, and the internet
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ASIAMS
2008
IEEE
16 years 1 months ago
Intelligent Web Caching Using Neurocomputing and Particle Swarm Optimization Algorithm
Web caching is a technology for improving network traffic on the internet. It is a temporary storage of Web objects (such as HTML documents) for later retrieval. There are three s...
Sarina Sulaiman, Siti Mariyam Hj. Shamsuddin, Fadn...
202
Voted
ISCC
2005
IEEE
130views Communications» more  ISCC 2005»
16 years 1 months ago
Fair and Efficient Frame-Based Scheduling Algorithm for Multimedia Networks
The broad spread of packet data networks and the emergence of applications in multimedia communications, created a driving force towards an improved Quality of Service (QoS) model...
T. Al-Khasib, Hussein M. Alnuweiri, Hossam Fattah,...
213
Voted
EVOW
2010
Springer
16 years 1 months ago
Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search
Monte Carlo Tree Search is a recent algorithm that achieves more and more successes in various domains. We propose an improvement of the Monte Carlo part of the algorithm by modify...
Arpad Rimmel, Fabien Teytaud
158
Voted
CEC
2007
IEEE
16 years 1 months ago
Experiments with Monte Carlo Othello
— In this paper, we report on our experiments with using Monte Carlo simulation (specifically the UCT algorithm) as the basis for an Othello playing program. Monte Carlo methods ...
Philip Hingston, Martin Masek
161
Voted
COLT
2004
Springer
16 years 25 days ago
Deterministic Calibration and Nash Equilibrium
Abstract. We provide a natural learning process in which the joint frequency of empirical play converges into the set of convex combinations of Nash equilibria. In this process, al...
Sham Kakade, Dean P. Foster