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» Algorithms, games, and the internet
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CCS
2005
ACM
16 years 1 months ago
On the cost-ineffectiveness of redundancy in commercial P2P computing
We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...
LSO
2004
Springer
16 years 28 days ago
COTS Evaluation Supported by Knowledge Bases
Selection of Commercial-off-The-Shelf (COTS) software products is a knowledge-intensive process. In this paper, we show how knowledge bases can be used to facilitate the COTS selec...
Abdallah Mohamed, Tom Wanyama, Günther Ruhe, ...
LCN
2003
IEEE
16 years 25 days ago
A Highly Flexible Testbed for Studies of ad-hoc Network Behaviour
Studies of mobile ad-hoc networks are often based on simulation and their underlying, necessarily simplified assumptions of physical reality. In order to analyse the practical pro...
Hartmut Ritter, Min Tian, Thiemo Voigt, Jochen H. ...
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DIGITALCITIES
2003
Springer
16 years 24 days ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...
IPPS
2002
IEEE
16 years 15 days ago
System-Level Analysis for MPEG-4 Decoding on a Multi-Processor Architecture
The convergence of TV and new features such as Internet and games, requires a generic media-processing platform, that enables simultaneous execution of very diverse tasks, ranging...
Egbert G. T. Jaspers, Erik B. van der Tol, Peter H...