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» Algorithms, games, and the internet
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DC
2010
15 years 2 months ago
Closing the complexity gap between FCFS mutual exclusion and mutual exclusion
First-Come-First-Served (FCFS) mutual exclusion (ME) is the problem of ensuring that processes attempting to concurrently access a shared resource do so one by one, in a fair order...
Robert Danek, Wojciech M. Golab
WWW
2004
ACM
16 years 8 months ago
Experiments with persian text compression for web
The increasing importance of Unicode for text encoding implies a possible doubling of data storage space and data transmission time, with a corresponding need for data compression...
Farhad Oroumchian, Ehsan Darrudi, Fattane Taghiyar...
INFOCOM
2006
IEEE
16 years 1 months ago
Stimulating Participation in Wireless Community Networks
—Wireless Community Networks (WCNs) are wide-area wireless networks whose nodes are owned and managed by volunteers. We focus on the provision of Internet access to mobile users ...
Elias C. Efstathiou, Pantelis A. Frangoudis, Georg...
LCN
2005
IEEE
16 years 1 months ago
On the Server Fairness of Congestion Control in the ISP Edge Router
The Internet Engineering Task Force (IETF) recommended the deployment of Active Queue Management (AQM) in the Internet routers in 1998. There were more than 50 new AQM algorithms ...
Hsien-Ming Wu, Chin-Chi Wu, Woei Lin
WEBI
2005
Springer
16 years 1 months ago
Standardized Evaluation Method for Web Clustering Results
Finding a set of web pages relevant to a user’s information goal is difficult due to the enormous size of the Internet. Search engines are able to find a set of pages that mat...
Daniel Crabtree, Xiaoying Gao, Peter Andreae