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CVPR
2010
IEEE
16 years 3 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
DSRT
2000
IEEE
15 years 11 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
IOR
2008
148views more  IOR 2008»
15 years 7 months ago
A Game-Theoretic Approach to Efficient Power Management in Sensor Networks
Wireless sensor networks pose numerous fundamental coordination problems. For instance, in a number of application domains including homeland security, environmental monitoring an...
Enrique Campos-Náñez, Alfredo Garcia...
APPROX
2000
Springer
190views Algorithms» more  APPROX 2000»
15 years 11 months ago
Approximating node connectivity problems via set covers
Given a graph (directed or undirected) with costs on the edges, and an integer k, we consider the problem of nding a k-node connected spanning subgraph of minimum cost. For the ge...
Guy Kortsarz, Zeev Nutov
AIIDE
2008
15 years 9 months ago
Learning to be a Bot: Reinforcement Learning in Shooter Games
This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning is a machine learning technique wh...
Michelle McPartland, Marcus Gallagher