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AH
2004
Springer
15 years 11 months ago
Evaluating Information Filtering Techniques in an Adaptive Recommender System
Abstract. With the huge increase in the volume of information available in digital form and the increasing diversity of Web applications, the need for efficient, reliable, informat...
John O'Donovan, John Dunnion
MTA
2010
108views more  MTA 2010»
15 years 5 months ago
A reduced-reference structural similarity approximation for videos corrupted by channel errors
Abstract In this paper we propose a reduced-reference quality assessment algorithm which computes an approximation of the Structural SIMilarity (SSIM) metrics exploiting coding too...
Marco Tagliasacchi, Giuseppe Valenzise, Matteo Nac...
ICMCS
2006
IEEE
152views Multimedia» more  ICMCS 2006»
16 years 1 months ago
GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games
Given a time horizon parameter h and an object set O, predictive collision detection finds all the object pairs < oi, oj, ti > which will collide in the future time interva...
Zhiwen Yu, Hau-San Wong
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 11 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
CG
2002
Springer
15 years 7 months ago
Surface simplification using a discrete curvature norm
This paper proposes a mesh simplification algorithm using a discrete curvature norm. Most of the simplification algorithms are using a distance metric to date. The distance metric...
Sun-Jeong Kim, Chang-Hun Kim, David Levin