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ICPR
2006
IEEE
16 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
WWW
2009
ACM
16 years 8 months ago
Learning consensus opinion: mining data from a labeling game
We consider the problem of identifying the consensus ranking for the results of a query, given preferences among those results from a set of individual users. Once consensus ranki...
Paul N. Bennett, David Maxwell Chickering, Anton M...
ICC
2009
IEEE
197views Communications» more  ICC 2009»
16 years 2 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
LICS
2009
IEEE
16 years 1 months ago
Qualitative Determinacy and Decidability of Stochastic Games with Signals
We consider the standard model of finite two-person zero-sum stochastic games with signals. We are interested in the existence of almost-surely winning or positively winning stra...
Nathalie Bertrand, Blaise Genest, Hugo Gimbert
MOBICOM
2003
ACM
16 years 14 days ago
ARC: an integrated admission and rate control framework for CDMA data networks based on non-cooperative games
The competition among wireless data service providers brings in an option for the customers to switch their providers, due to unsatisfactory service or otherwise. However, the exi...
Haitao Lin, Mainak Chatterjee, Sajal K. Das, Kalya...