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IROS
2007
IEEE
137views Robotics» more  IROS 2007»
16 years 1 months ago
Energy-based 6-DOF penetration depth computation for penalty-based haptic rendering algorithms
Abstract— Existing penalty-based haptic rendering approaches compute penetration depth in strictly translational sense and cannot properly take object rotation into account. We a...
Maxim Kolesnikov, Milos Zefran
HPCC
2005
Springer
16 years 23 days ago
A Coarse Grained Parallel Algorithm for Closest Larger Ancestors in Trees with Applications to Single Link Clustering
Hierarchical clustering methods are important in many data mining and pattern recognition tasks. In this paper we present an efficient coarse grained parallel algorithm for Single...
Albert Chan, Chunmei Gao, Andrew Rau-Chaplin
RT
2001
Springer
15 years 11 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
ESA
2008
Springer
81views Algorithms» more  ESA 2008»
15 years 9 months ago
An Efficient Algorithm for 2D Euclidean 2-Center with Outliers
For a set P of n points in R2 , the Euclidean 2-center problem computes a pair of congruent disks of the minimal radius that cover P. We extend this to the (2, k)-center problem wh...
Pankaj K. Agarwal, Jeff M. Phillips
NETWORKING
2004
15 years 8 months ago
Experimental Analysis of the SABUL Congestion Control Algorithm
Several new protocols such as RBUDP, User-Level UDP, Tsunami, and SABUL, have been proposed as alternatives to TCP for high speed data transfer. The purpose of this paper is to an...
Phoemphun Oothongsap, Yannis A. Viniotis, Mladen A...