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ICRA
2006
IEEE
115views Robotics» more  ICRA 2006»
16 years 1 months ago
Path Planning above a Polyhedral Terrain
— We consider the problem of path planning above a polyhedral terrain and present a new algorithm that for any p ≥ 1, computes a (c + ε)-approximation to the Lp-shortest path ...
Hamid Zarrabi-Zadeh
157
Voted
ICIP
2002
IEEE
16 years 14 days ago
Evaluation of reproducibility for manual and semi-automated feature extraction in CT and MR images
Three methods for extraction and quantitative measurement of features in CT and MR images are examined: hand tracing, semi-automated tracing using the livewire graph search algori...
Edward A. Ashton, Larry Molinelli, Saara Totterman...
SODA
1998
ACM
128views Algorithms» more  SODA 1998»
15 years 8 months ago
A Polynomial-Time Approximation Scheme for Weighted Planar Graph TSP
Given a planar graph on n nodes with costs weights on its edges, de ne the distance between nodes i and j as the length of the shortest path between i and j. Consider this as an i...
Sanjeev Arora, Michelangelo Grigni, David R. Karge...
176
Voted
PR
2000
103views more  PR 2000»
15 years 7 months ago
Genetic algorithm-based clustering technique
A genetic algorithm-based clustering technique, called GA-clustering, is proposed in this article. The searching capability of genetic algorithms is exploited in order to search f...
Ujjwal Maulik, Sanghamitra Bandyopadhyay
161
Voted
ICML
2003
IEEE
16 years 8 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm