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DSRT
2003
IEEE
16 years 24 days ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Dennis M. Moen, J. Mark Pullen
187
Voted
HICSS
2002
IEEE
109views Biometrics» more  HICSS 2002»
16 years 14 days ago
Multi-settlement Systems for Electricity Markets: Zonal Aggregation under Network Uncertainty and Market Power
We analyze alternative market designs for a multisettlement system for electricity in which the resolution of the transmission network model is increased as time approaches real-t...
Rajnish Kamat, Shmuel S. Oren
CHI
1999
ACM
15 years 12 months ago
Bridging Strategies for VR-Based Learning
A distributed immersive virtual environment was deployed as a component of a pedagogical strategy for teaching third grade children that the Earth is round. The displacement strat...
Thomas G. Moher, Andrew E. Johnson, Stellan Ohlsso...
175
Voted
CIKM
1998
Springer
15 years 11 months ago
Continual Computation Policies for Utility-Directed Prefetching
People accessing documents via the Internet typically experience latencies in retrieving content. We discuss continual-computation policies that dictate strategies for prefetching...
Eric Horvitz
186
Voted
WSC
2007
15 years 9 months ago
Agent-based simulations of service policy decisions
During service engagements, project managers frequently encounter resource constraint issues. For each resource shortfall encountered, a project manager must decide among a narrow...
Richard B. Lam