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VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
15 years 12 months ago
Extending Locales: Awareness Management in MASSIVE-3
Locales (as first embodied in the SPLINE system) are a very good approach to constructing and organising large virtual environments, especially for distributed and multiuser syste...
Jim Purbrick, Chris Greenhalgh
NPAR
2000
ACM
15 years 12 months ago
Animated CharToon faces
Human faces are attractive and effective in every-day communication. In human-computer interaction, because of the lack of sufficient knowledge and appropriate tools to model and ...
Zsófia Ruttkay, Han Noot
SIGGRAPH
2000
ACM
15 years 12 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
DFT
1999
IEEE
125views VLSI» more  DFT 1999»
15 years 12 months ago
Algorithms for Efficient Runtime Fault Recovery on Diverse FPGA Architectures
The inherent redundancy and in-the-field reconfiguration capabilities of field programmable gate arrays (FPGAs) provide alternatives to integrated circuit redundancy-based fault r...
John Lach, William H. Mangione-Smith, Miodrag Potk...
FTDCS
1999
IEEE
15 years 12 months ago
From Remote Objects to Physically Distributed Objects
Present-day object-oriented middleware provides little support for the distribution, replication and caching of the state of a distributed object. This makes these platforms unsui...
Arno Bakker, Maarten van Steen, Andrew S. Tanenbau...