In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
Data prefetching, where data is fetched before CPU demands for it, has been considered as an effective solution to mask data access latency. However, the current client-initiated ...
Data services for the Grid have focussed so far primarily on virtualising access to distributed databases, and encapsulating file location. However, orchestration of services requ...
Andrew Woolf, Ray Cramer, Marta Gutierrez, Kerstin...
Semantically heterogeneous and distributed data sources are quite common in several application domains such as bioinformatics and security informatics. In such a setting, each dat...
Abstract—Widespread emergence of multicore processors will spur development of parallel applications, exposing programmers to degrees of hardware concurrency hitherto unavailable...