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» An Approach To Data Distributions in Chapel
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NETGAMES
2006
ACM
16 years 1 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
IPPS
2007
IEEE
16 years 1 months ago
Improving Data Access Performance with Server Push Architecture
Data prefetching, where data is fetched before CPU demands for it, has been considered as an effective solution to mask data access latency. However, the current client-initiated ...
Xian-He Sun, Surendra Byna, Yong Chen
CCGRID
2005
IEEE
16 years 26 days ago
Semantic integration of file-based data for grid services
Data services for the Grid have focussed so far primarily on virtualising access to distributed databases, and encapsulating file location. However, orchestration of services requ...
Andrew Woolf, Ray Cramer, Marta Gutierrez, Kerstin...
COOPIS
2004
IEEE
15 years 11 months ago
Learning Classifiers from Semantically Heterogeneous Data
Semantically heterogeneous and distributed data sources are quite common in several application domains such as bioinformatics and security informatics. In such a setting, each dat...
Doina Caragea, Jyotishman Pathak, Vasant Honavar
IPPS
2009
IEEE
16 years 1 months ago
Using hardware transactional memory for data race detection
Abstract—Widespread emergence of multicore processors will spur development of parallel applications, exposing programmers to degrees of hardware concurrency hitherto unavailable...
Shantanu Gupta, Florin Sultan, Srihari Cadambi, Fr...