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DIGRA
2005
Springer
16 years 1 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
PDC
2004
ACM
16 years 1 months ago
Ways of grounding imagination
This paper discusses and evaluates use of different participatory design methods in relation to addressing the challenge of grounding imagination. It presents reflections on the u...
Monika Büscher, Mette Agger Eriksen, Jannie F...
HUC
2004
Springer
16 years 29 days ago
Rapid Authoring of Mediascapes
Ubiquitous computing promises to enable new classes of application. In this paper, we present research intended to accelerate the exploration of the space of possible application ...
Richard Hull 0002, Ben J. C. Clayton, Tom Melamed
VISUALIZATION
2000
IEEE
15 years 12 months ago
Fast visualization methods for comparing dynamics: a case study in combustion
Visualization can be an important tool for displaying, categorizing and digesting large quantities of inter-related information during laboratory and simulation experiments. Summa...
Kay A. Robbins, Michael Gorman
FPLAY
2008
15 years 9 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...