In this paper we address the problem of recovering structure and motion from the apparent contours of a smooth surface. Fixed image features under circular motion and their relati...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
This study presents a practical solution for data collection and restoration to migrate a process written in high level stack-based languages such as C and Fortran over a network ...
—We present a novel convex programming scheme to solve matching problems, focusing on the challenging problem of matching in a large search range and with cluttered background. M...
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...