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NETGAMES
2006
ACM
16 years 13 days ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
CRIWG
2000
15 years 7 months ago
Supporting Collaborative Activities in Computer Integrated Classrooms-the NIMIS Approach
This paper presents the concept of a collaborative computer integrated classroom (CiC) specially designed to achieve a unique combination of interactive and collaborative software...
Heinz Ulrich Hoppe, Andreas Lingnau, Isabel Machad...
SAC
2004
ACM
15 years 12 months ago
Knowledge-based conversational agents and virtual storytelling
Abstract. We describe an architecture for building speech-enabled conversational agents, deployed as self-contained Web services, with ability to provide inference processing on ve...
Paul Tarau, Elizabeth Figa
EGICE
2006
15 years 10 months ago
Intrinsically Motivated Intelligent Sensed Environments
Advances in intelligent agent research, such as curious agents and motivated learning agents, make possible a new kind of intelligent environment: a curious place. Previously, inte...
Mary Lou Maher, Kathryn Elizabeth Merrick, Owen Ma...
ICPPW
2006
IEEE
16 years 16 days ago
m-LPN: An Approach Towards a Dependable Trust Model for Pervasive Computing Applications
Trust, the fundamental basis of ‘cooperation’ – one of the most important characteristics for the performance of pervasive ad hoc network-- is under serious threat with the ...
Munirul M. Haque, Sheikh Iqbal Ahamed