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» An Interactive Self-Replicator Implemented in Hardware
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FPL
1999
Springer
147views Hardware» more  FPL 1999»
15 years 10 months ago
Synthia: Synthesis of Interacting Automata Targeting LUT-based FPGAs
This paper details the development, implementation, and results of Synthia, a system for the synthesis of Finite State Machines (FSMs) to field-programmable logic. Our approach us...
George A. Constantinides, Peter Y. K. Cheung, Wayn...
DFG
2007
Springer
16 years 22 days ago
GPU Accelerated Gesture Detection for Real Time Interaction
: Over the past years, the interaction between humans and computers (HCI) evolved to one of the most important research topics in computer science. Therefore, finding a way for an...
Torsten Bierz, Achim Ebert, Jörg Meyer
VISUALIZATION
1996
IEEE
15 years 10 months ago
Clinical Evaluation of Interactive Volume Visualization
This case study describes a system that allows the use of interactive volume rendering for routine clinical diagnosis. In this setup, a SGI RealityStation acts like a remote rende...
Karel J. Zuiderveld, Peter M. A. van Ooijen, John ...
RT
1999
Springer
15 years 10 months ago
Interactive Rendering with Arbitrary BRDFs using Separable Approximations
A separable decomposition of bidirectional reflectance distributions (BRDFs) is used to implement arbitrary reflectances from point sources on existing graphics hardware. Two-dim...
Jan Kautz, Michael D. McCool
ICMB
2007
IEEE
144views Business» more  ICMB 2007»
15 years 10 months ago
Augmented Reality 3D Interactive Advertisements on Smartphones
Whilst Augmented Reality (AR) has been a prevalent research topic it has proved difficulty to implement and apply in commercial situations as it generally requires complex and exp...
Fadi Chehimi, Paul Coulton, Reuben Edwards