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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
SIGIR
2006
ACM
16 years 1 months ago
Unifying user-based and item-based collaborative filtering approaches by similarity fusion
Memory-based methods for collaborative filtering predict new ratings by averaging (weighted) ratings between, respectively, pairs of similar users or items. In practice, a large ...
Jun Wang, Arjen P. de Vries, Marcel J. T. Reinders
SIGMETRICS
2006
ACM
16 years 1 months ago
Robust network connectivity: when it's the big picture that matters
This work analyzes the connectivity of large diameter networks where every link has an independent probability p of failure. We give a (relatively simple) topological condition th...
Enoch Peserico, Larry Rudolph
204
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SMA
2006
ACM
122views Solid Modeling» more  SMA 2006»
16 years 1 months ago
Segmenting reliefs on triangle meshes
Sculptural reliefs are widely used in various industries for purposes such as applying brands to packaging and decorating porcelain. In order to easily apply reliefs to CAD models...
Shenglan Liu, Ralph R. Martin, Frank C. Langbein, ...
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