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AIED
2005
Springer
16 years 1 days ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
COMPSAC
2009
IEEE
16 years 1 months ago
A Perspective on Middleware-Oriented Context-Aware Pervasive Systems
The evolving concepts of mobile computing, context-awareness, and ambient intelligence are increasingly influencing user's experience of services. Therefore, the goal of this...
Zakwan Jaroucheh, Xiaodong Liu, Sally Smith
AAMAS
2004
Springer
15 years 6 months ago
Temporal Development Methods for Agent-Based
In this paper we overview one specific approach to the formal development of multi-agent systems. This approach is based on the use of temporal logics to represent both the behavio...
Michael Fisher
IUI
2012
ACM
14 years 2 months ago
PhysicsBook: a sketch-based interface for animating physics diagrams
We present PhysicsBook, a prototype system that enables users to solve physics problems using a sketch-based interface and then animates any diagram used in solving the problem to...
Salman Cheema, Joseph J. LaViola Jr.
AIED
2005
Springer
16 years 4 days ago
Discovery of Patterns in Learner Actions
This paper describes an approach for analysis of computer-supported learning processes utilizing logfiles of learners’ actions. We provide help to researchers and teachers in ...
Andreas Harrer, Michael Vetter, Stefan Thür, ...