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NETGAMES
2004
ACM
16 years 25 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SOSP
2005
ACM
16 years 4 months ago
Implementing declarative overlays
Overlay networks are used today in a variety of distributed systems ranging from file-sharing and storage systems to communication infrastructures. However, designing, building a...
Boon Thau Loo, Tyson Condie, Joseph M. Hellerstein...
SASN
2006
ACM
16 years 1 months ago
Attack-resilient hierarchical data aggregation in sensor networks
In a large sensor network, in-network data aggregation, i.e., combining partial results at intermediate nodes during message routing, significantly reduces the amount of communic...
Sankardas Roy, Sanjeev Setia, Sushil Jajodia
INFOCOM
2010
IEEE
15 years 5 months ago
Optimal SINR-based Random Access
— Random access protocols, such as Aloha, are commonly modeled in wireless ad-hoc networks by using the protocol model. However, it is well-known that the protocol model is not a...
Amir Hamed Mohsenian Rad, Vincent W. S. Wong, Robe...
MOBISYS
2007
ACM
16 years 7 months ago
A time-and-value centric provenance model and architecture for medical event streams
Provenance becomes a critical requirement for healthcare IT infrastructures, especially when pervasive biomedical sensors act as a source of raw medical streams for large-scale, a...
Min Wang, Marion Blount, John Davis, Archan Misra,...