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» An approach to interface synthesis
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191
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NETGAMES
2004
ACM
16 years 1 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
182
Voted
UIST
2004
ACM
16 years 1 months ago
Simple vs. compound mark hierarchical marking menus
We present a variant of hierarchical marking menus where items are selected using a series of inflection-free simple marks, rather than the single "zig-zag" compound mar...
Shengdong Zhao, Ravin Balakrishnan
CMMR
2004
Springer
124views Music» more  CMMR 2004»
16 years 1 months ago
Collaborative Computer-Aided Parameter Exploration for Music and Animation
Although many artists have worked to create associations between music and animation, this has traditionally be done by developing one to suit the pre-existing other, as in visuali...
Daryl H. Hepting, David Gerhard
176
Voted
ICMI
2004
Springer
120views Biometrics» more  ICMI 2004»
16 years 1 months ago
M/ORIS: a medical/operating room interaction system
We propose an architecture for a real-time multimodal system, which provides non-contact, adaptive user interfacing for Computer-Assisted Surgery (CAS). The system, called M/ORIS ...
Sébastien Grange, Terrence Fong, Charles Ba...
224
Voted
UIALL
2004
Springer
16 years 1 months ago
A Framework for Context-Sensitive Coordination of Human Interruptions in Human-Computer Interaction
Abstract. Recent trends in software development directed toward intelligence, distribution, and mobility need to be followed by an increased sophistication in user interface design...
Sonja Gievska, John L. Sibert