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ICALP
2007
Springer
16 years 1 months ago
Streaming and Fully Dynamic Centralized Algorithms for Constructing and Maintaining Sparse Spanners
We present a streaming algorithm for constructing sparse spanners and show that our algorithm out-performs significantly the state-of-the-art algorithm for this task [20]. Speci...
Michael Elkin
ICALP
2007
Springer
16 years 1 months ago
Reachability-Time Games on Timed Automata
d Abstract) Marcin Jurdzi´nski and Ashutosh Trivedi Department of Computer Science, University of Warwick, UK In a reachability-time game, players Min and Max choose moves so that...
Marcin Jurdzinski, Ashutosh Trivedi
ICALP
2007
Springer
16 years 1 months ago
Minimum-Time Reachability in Timed Games
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...
ICALP
2007
Springer
16 years 1 months ago
Continuous Capacities on Continuous State Spaces
We propose axiomatizing some stochastic games, in a continuous state space setting, using continuous belief functions, resp. plausibilities, instead of measures. Then, stochastic g...
Jean Goubault-Larrecq
ICESS
2007
Springer
16 years 1 months ago
A Code Generation Framework for Actor-Oriented Models with Partial Evaluation
Embedded software requires concurrency formalisms other than threads and mutexes used in traditional programming languages like C. Actor-oriented design presents a high level abstr...
Gang Zhou, Man-Kit Leung, Edward A. Lee
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