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MMM
2007
Springer
119views Multimedia» more  MMM 2007»
16 years 1 months ago
Coopetitive Multimedia Surveillance
‘Coopetitive’ interaction strategy has been shown to give better results than similar strategies like ‘only cooperation’, ‘only competition’ etc [7]. However, this has ...
Vivek K. Singh, Pradeep K. Atrey, Mohan S. Kankanh...
DPHOTO
2009
154views Hardware» more  DPHOTO 2009»
15 years 4 months ago
Optimal color filter array design: quantitative conditions and an efficient search procedure
Most digital cameras employ a spatial subsampling process, implemented as a color filter array (CFA), to capture color images. The choice of CFA patterns has a great impact on the...
Yue M. Lu, Martin Vetterli
PERVASIVE
2007
Springer
16 years 28 days ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere
GRAPHITE
2003
ACM
16 years 2 days ago
A 3D robot simulation for education
This paper describes the work-in-progress of creating an artificial 3D environment and robot, suitable for educational simulation. A visual 3D vehicle robot, equipped with a monoc...
Tim L. Dunn, Aster Wardhani
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
16 years 20 hour ago
Auditory, graphical and haptic contact cues for a reach, grasp, and place task in an augmented environment
An experiment was conducted to investigate how performance of a reach, grasp and place task was influenced by added auditory and graphical cues. The cues were presented at points ...
Mihaela A. Zahariev, Christine L. MacKenzie