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EL
2002
181views more  EL 2002»
15 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
TROB
2002
120views more  TROB 2002»
15 years 7 months ago
DPAC: an object-oriented distributed and parallel computing framework for manufacturing applications
Parallel and distributed computing infrastructure are increasingly being embraced in the context of manufacturing applications, including real-time scheduling. In this paper, we pr...
N. R. Srinivasa Raghavan, Tanmay Waghmare
ITNG
2010
IEEE
15 years 5 months ago
Record Setting Software Implementation of DES Using CUDA
—The increase in computational power of off-the-shelf hardware offers more and more advantageous tradeoffs among efficiency, cost and availability, thus enhancing the feasibil...
Giovanni Agosta, Alessandro Barenghi, Fabrizio De ...
SIGOPS
2010
272views more  SIGOPS 2010»
15 years 5 months ago
The Akamai network: a platform for high-performance internet applications
Comprising more than 61,000 servers located across nearly 1,000 networks in 70 countries worldwide, the Akamai platform delivers hundreds of billions of Internet interactions dail...
Erik Nygren, Ramesh K. Sitaraman, Jennifer Sun
RAID
2010
Springer
15 years 5 months ago
CANVuS: Context-Aware Network Vulnerability Scanning
Enterprise networks face a variety of threats including worms, viruses, and DDoS attacks. Development of effective defenses against these threats requires accurate inventories of n...
Yunjing Xu, Michael Bailey, Eric Vander Weele, Far...