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215
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SOFSEM
2009
Springer
16 years 4 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes
166
Voted
CSCW
2010
ACM
16 years 4 months ago
Eliciting and focusing geographic volunteer work
Open content communities such as wikis derive their value from the work done by users. However, a key challenge is to elicit work that is sufficient and focused where needed. We ...
Reid Priedhorsky, Mikhil Masli, Loren G. Terveen
177
Voted
CSCW
2010
ACM
16 years 4 months ago
"on my way": deceptive texting and interpersonal awareness narratives
Managing one’s availability for interaction with others is an increasingly complex act, involving multiple media and the sharing of many types of information. In this paper we d...
Jeremy P. Birnholtz, Jamie Guillory, Jeffrey T. Ha...
CSCW
2010
ACM
16 years 4 months ago
Multiple mouse text entry for single-display groupware
A recent trend in interface design for classrooms in developing regions has many students interacting on the same display using mice. Text entry has emerged as an important proble...
Saleema Amershi, Meredith Ringel Morris, Neema Mor...
162
Voted
CSCW
2010
ACM
16 years 4 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...