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CSCW
2011
ACM
15 years 2 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
CSCW
2011
ACM
15 years 2 months ago
It's about time: confronting latency in the development of groupware systems
The presence of network latency leads to usability problems in distributed groupware applications. Example problems include difficulty synchronizing tightly-coupled collaboration...
Cheryl Savery, T. C. Nicholas Graham
CSCW
2011
ACM
15 years 2 months ago
Thanks and tweets: comparing two public displays
Two public display systems, with different methods of posting, were deployed over several years. One, the Thank You Board, was designed to give people an outlet specifically for p...
Sean A. Munson, Emily Rosengren, Paul Resnick
CSCW
2011
ACM
15 years 2 months ago
Towards quality discourse in online news comments
With the growth in sociality and interaction around online news media, news sites are increasingly becoming places for communities to discuss and address common issues spurred by ...
Nicholas Diakopoulos, Mor Naaman
CSCW
2011
ACM
15 years 2 months ago
From ethnographic study to mixed reality: a remote collaborative troubleshooting system
In this paper we describe how we moved from ethnographic study to design and testing of a Mixed Reality (MR) system, supporting collaborative troubleshooting of office copiers and...
Jacki O'Neill, Stefania Castellani, Fréd&ea...