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CSCW
2008
ACM
15 years 9 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
CSCW
2008
ACM
15 years 9 months ago
Range: exploring implicit interaction through electronic whiteboard design
An important challenge in designing ubiquitous computing experiences is negotiating transitions between explicit and implicit interaction, such as how and when to provide users wi...
Wendy Ju, Brian A. Lee, Scott R. Klemmer
CSCW
2008
ACM
15 years 9 months ago
Asymmetry in media spaces
In any collaborative system, there are both symmetries and asymmetries present in the design of the technology and in the ways that technology is appropriated. Yet media space res...
Amy Voida, Stephen Voida, Saul Greenberg, Helen Ai...
AAAI
2010
15 years 8 months ago
Searching Without a Heuristic: Efficient Use of Abstraction
g Without a Heuristic: Efficient Use of Abstraction Bradford Larsen, Ethan Burns, Wheeler Ruml Department of Computer Science University of New Hampshire Durham, NH 03824 USA blars...
Bradford John Larsen, Ethan Burns, Wheeler Ruml, R...
WICON
2008
15 years 8 months ago
Risk-aware beacon scheduling for tree-based ZigBee/IEEE 802.15.4 wireless networks
In a tree-based ZigBee network, ZigBee routers (ZRs) must schedule their beacon transmission times to avoid beacon collisions. The beacon schedule determines packet delivery laten...
Li-Hsing Yen, Yee Wei Law, Marimuthu Palaniswami