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ACMACE
2009
ACM
15 years 8 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
DAIS
2009
15 years 8 months ago
A Reflective Middleware to Support Peer-to-Peer Overlay Adaptation
As peer-to-peer systems are evolving from simplistic application specific overlays to middleware platforms hosting a range of potential applications it has become evident that incr...
Gareth Tyson, Paul Grace, Andreas Mauthe, Gordon S...
HPDC
2010
IEEE
15 years 8 months ago
Early observations on the performance of Windows Azure
A significant open issue in cloud computing is performance. Few, if any, cloud providers or technologies offer quantitative performance guarantees. Regardless of the potential adv...
Zach Hill, Jie Li, Ming Mao, Arkaitz Ruiz-Alvarez,...
HPDC
2010
IEEE
15 years 8 months ago
Twister: a runtime for iterative MapReduce
MapReduce programming model has simplified the implementation of many data parallel applications. The simplicity of the programming model and the quality of services provided by m...
Jaliya Ekanayake, Hui Li, Bingjing Zhang, Thilina ...
CLUSTER
2002
IEEE
15 years 7 months ago
Location Selection for Active Services
Active services are application-specified programs that are executed inside the network. The location where the active service is executed plays an important role. The dynamic beha...
Roger Karrer, Thomas R. Gross