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VRML
2003
ACM
16 years 24 days ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
VRML
2003
ACM
16 years 24 days ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
VRML
2003
ACM
16 years 24 days ago
MVIP-II: a protocol for enabling communication in collaborative virtual environments
This paper presents the second edition of our multicast protocol designed to enable shared v irtual worlds. This secon d release was u nderta ken to prov ide an interaction method...
John Robinson, Sarah J. Dumoulin, John A. Stewart
WMASH
2003
ACM
16 years 24 days ago
Wireless hotspots: current challenges and future directions
In recent years, wireless Internet service providers (WISPs) have established Wi-Fi hotspots in increasing numbers at public venues, providing local coverage to traveling users an...
Anand Balachandran, Geoffrey M. Voelker, Paramvir ...
AMINING
2003
Springer
293views Data Mining» more  AMINING 2003»
16 years 24 days ago
Data Mining Oriented CRM Systems Based on MUSASHI: C-MUSASHI
Abstract. MUSASHI is a set of commands which enables us to efficiently execute various types of data manipulations in a flexible manner, mainly aiming at data processing of huge a...
Katsutoshi Yada, Yukinobu Hamuro, Naoki Katoh, Tak...
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