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» Approaching the Physical Limits of Computing
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CHI
2011
ACM
14 years 10 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
189
Voted
PDP
2008
IEEE
16 years 1 months ago
Internet-Scale Simulations of a Peer Selection Algorithm
The match between a peer-to-peer overlay and the physical Internet infrastructure is a constant issue. Time-constrained peer-to-peer applications such as live streaming systems ar...
Ali Boudani, Yiping Chen, Gilles Straub, Gwendal S...
190
Voted
GI
2003
Springer
16 years 5 days ago
Policy Based Management for Critical Infrastructure Protection
: Our current societies are fully dependent on large complex critical infrastructures (LCCIs). These LCCIs are large scale distributed systems that are highly interdependent, both ...
Gwendal Le Grand, Franck Springinsfeld, Michel Rig...
IPPS
2002
IEEE
15 years 12 months ago
Compile/Run-Time Support for Thread Migration
This paper describes a generic mechanism to migrate threads in heterogeneous distributed environments. To maintain high portability and flexibility, thread migration is implement...
Hai Jiang, Vipin Chaudhary
156
Voted
ACMACE
2008
ACM
15 years 8 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin