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» Approaching the Physical Limits of Computing
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VIIP
2001
15 years 8 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
ICRA
2006
IEEE
103views Robotics» more  ICRA 2006»
16 years 1 months ago
A Time-budgeted Collision Detection Method
- Collision detection is a critical module in many applications such as computer graphics, robot motion planning, physical simulation, CAD/CAM, and molecular modeling. Many efficie...
Yu-Te Lin, Tsai-Yen Li
DBSEC
2003
149views Database» more  DBSEC 2003»
15 years 8 months ago
Anti-Tamper Databases: Querying Encrypted Databases
With mobile computing and powerful laptops, databases with sensitive data can be physically retrieved by malicious users who can employ techniques that were not previously thought...
Gultekin Özsoyoglu, David A. Singer, Sun S. C...
IPPS
2006
IEEE
16 years 1 months ago
Executing MPI programs on virtual machines in an Internet sharing system
Internet sharing systems aim at federating and utilizing distributed computing resources across the Internet. This paper presents a user-level virtual machine (VM) approach to MPI...
Zhelong Pan, Xiaojuan Ren, Rudolf Eigenmann, Dongy...
SMI
2003
IEEE
143views Image Analysis» more  SMI 2003»
16 years 10 days ago
Rough Surface Modeling Using Surface Growth
In this paper, we present a novel modeling method for synthesizing rough surfaces using discrete surface growth models. We employ a two-pass method. Initial point cluster data is ...
Yootai Kim, Raghu Machiraju, David Thompson