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» Approaching the Physical Limits of Computing
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CGF
2004
173views more  CGF 2004»
15 years 7 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
VISSYM
2007
15 years 9 months ago
Grouse: Feature-Based, Steerable Graph Hierarchy Exploration
Grouse is a feature-based approach to steerable exploration of a graph and an associated hierarchy. Steerability allows exploration to begin immediately, rather than requiring a c...
Daniel Archambault, Tamara Munzner, David Auber
ICDE
2008
IEEE
129views Database» more  ICDE 2008»
16 years 1 months ago
Testing mobile agent platforms over the air
— Mobile agents are considered a suitable technology to develop applications for wireless environments with limited communication capabilities. Thus, they offer interesting advan...
Oscar Urra, Sergio Ilarri, Eduardo Mena
NETGAMES
2004
ACM
16 years 22 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
GLVLSI
2003
IEEE
171views VLSI» more  GLVLSI 2003»
16 years 18 days ago
Combining wire swapping and spacing for low-power deep-submicron buses
We propose an approach for reducing the energy consumption of address buses that targets both the switching and the crosstalk components of power dissipation. The method is based ...
Enrico Macii, Massimo Poncino, Sabino Salerno