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» Approaching the Physical Limits of Computing
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CF
2005
ACM
15 years 9 months ago
A case for a working-set-based memory hierarchy
Modern microprocessor designs continue to obtain impressive performance gains through increasing clock rates and advances in the parallelism obtained via micro-architecture design...
Steve Carr, Soner Önder
SIGGRAPH
1999
ACM
15 years 11 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
TOG
2008
174views more  TOG 2008»
15 years 7 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw
COORDINATION
2004
Springer
16 years 26 days ago
On Calculi for Context-Aware Coordination
Abstract. Modern distributed computing demands unprecedented levels of dynamicity and reconfiguration. Mobile computing, peer-to-peer networks, computational grids, multiagent sys...
Pietro Braione, Gian Pietro Picco
CVPR
2006
IEEE
16 years 9 months ago
Three-Dimensional Volume Reconstruction Based on Trajectory Fusion from Confocal Laser Scanning Microscope Images
In this paper, we address the problem of 3D volume reconstruction from depth adjacent subvolumes (i.e., sets of image frames) acquired using a confocal laser scanning microscope (...
Sang-Chul Lee, Peter Bajcsy