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UAI
1997
15 years 9 months ago
Perception, Attention, and Resources: A Decision-Theoretic Approach to Graphics Rendering
We describe work to control graphics rendering under limited computational resources by taking a decision-theoretic perspective on perceptual costs and computational savings of ap...
Eric Horvitz, Jed Lengyel
CORR
2010
Springer
90views Education» more  CORR 2010»
15 years 5 months ago
Fast Pseudo-Random Fingerprints
Abstract. We propose a method to exponentially speed up computation of various fingerprints, such as the ones used to compute similarity and rarity in massive data sets. Rather the...
Yoram Bachrach, Ely Porat
ICPR
2002
IEEE
16 years 8 months ago
Preprocessing and Recognition of Characters in Container Codes
This paper describes the recognition of container code characters. The system has to deal with outdoor images which usually have damaged characters and obtain an answer in real ti...
Alberto J. Pérez Jiménez, Gabriela A...
JMLR
2006
145views more  JMLR 2006»
15 years 7 months ago
Ensemble Pruning Via Semi-definite Programming
An ensemble is a group of learning models that jointly solve a problem. However, the ensembles generated by existing techniques are sometimes unnecessarily large, which can lead t...
Yi Zhang 0006, Samuel Burer, W. Nick Street
PG
2003
IEEE
16 years 29 days ago
From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated Surface
Constrictions on a surface are defined as simple closed curves whose length is locally minimal. In particular, constrictions are periodic geodesics. We use constrictions in order...
Franck Hétroy, Dominique Attali