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CGF
2008
122views more  CGF 2008»
15 years 7 months ago
Accurate Shadows by Depth Complexity Sampling
The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real-time and offline applications decorrelate th...
Vincent Forest, Loïc Barthe, Mathias Paulin
CGF
2008
138views more  CGF 2008»
15 years 7 months ago
Geometry-Aware Framebuffer Level of Detail
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Lei Yang, Pedro V. Sander, Jason Lawrence
AUTOMATICA
2006
152views more  AUTOMATICA 2006»
15 years 7 months ago
Simulation-based optimization of process control policies for inventory management in supply chains
A simulation-based optimization framework involving simultaneous perturbation stochastic approximation (SPSA) is presented as a means for optimally specifying parameters of intern...
Jay D. Schwartz, Wenlin Wang, Daniel E. Rivera
CORR
2006
Springer
76views Education» more  CORR 2006»
15 years 7 months ago
Inconsistent parameter estimation in Markov random fields: Benefits in the computation-limited setting
Consider the problem of joint parameter estimation and prediction in a Markov random field: i.e., the model parameters are estimated on the basis of an initial set of data, and th...
Martin J. Wainwright
CGF
2007
113views more  CGF 2007»
15 years 7 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu