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COMPGEOM
2000
ACM
15 years 12 months ago
Fast computation of generalized Voronoi diagrams using graphics hardware
: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
SIGGRAPH
1996
ACM
15 years 11 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
SIAMCOMP
2010
147views more  SIAMCOMP 2010»
15 years 6 months ago
Uniform Direct Product Theorems: Simplified, Optimized, and Derandomized
The classical direct product theorem for circuits says that if a Boolean function f : {0, 1}n → {0, 1} is somewhat hard to compute on average by small circuits, then the correspo...
Russell Impagliazzo, Ragesh Jaiswal, Valentine Kab...
STOC
2007
ACM
112views Algorithms» more  STOC 2007»
16 years 8 months ago
Smooth sensitivity and sampling in private data analysis
We introduce a new, generic framework for private data analysis. The goal of private data analysis is to release aggregate information about a data set while protecting the privac...
Kobbi Nissim, Sofya Raskhodnikova, Adam Smith
CGF
2008
121views more  CGF 2008»
15 years 7 months ago
Tensor Clustering for Rendering Many-Light Animations
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
Milos Hasan, Edgar Velázquez-Armendá...