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ICPADS
2005
IEEE
16 years 1 months ago
Game Theory As A Tool To Strategize As Well As Predict Nodes Behavior In Peer-to-Peer Networks
In this paper we use game theory to study nodes’ behavior in peer-to-peer networks when nodes receive service based on their reputation. Reputation is used as a mechanism to inc...
Rohit Gupta, Arun K. Somani
ICRA
2005
IEEE
124views Robotics» more  ICRA 2005»
16 years 1 months ago
Physical Path Planning Using the GNATs
— We continue our investigation into the application of pervasive, embedded networks to support multi-robot tasks. In this work we use a new a hardware platform, the GNATs, to ai...
Keith J. O'Hara, Victor Bigio, Eric R. Dodson, Ary...
ISORC
2005
IEEE
16 years 1 months ago
On Real-Time Performance of Ahead-of-Time Compiled Java
One of the main challenges in getting acceptance for safe object-oriented languages in hard real-time systems is to combine automatic memory management with hard real-time constra...
Anders Nilsson, Sven Gestegard Robertz
SC
2005
ACM
16 years 1 months ago
Balanced Multicasting: High-throughput Communication for Grid Applications
Many grid applications need to transfer large amounts of data between the geographically distributed sites of a grid environment. Network heterogeneity between these sites makes t...
Mathijs den Burger, Thilo Kielmann, Henri E. Bal
WOWMOM
2005
ACM
113views Multimedia» more  WOWMOM 2005»
16 years 1 months ago
High Throughput Routing in Hybrid Cellular and Ad-Hoc Networks
—Hybrid networks are a promising architecture that builds ad hoc, wireless networks around the existing cellular telephony infrastructure. In this paper we present DST, a routing...
Ioannis Ioannidis, Bogdan Carbunar, Cristina Nita-...
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