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ICIW
2008
IEEE
16 years 1 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
SOSE
2008
IEEE
16 years 1 months ago
Precise Steps for Choreography Modeling for SOA Validation and Verification
Service-oriented architecture (SOA) enables organizations to transform their existing IT infrastructure into a more flexible business process platform.. In this architecture, deco...
Sebastian Wieczorek, Andreas Roth, Alin Stefanescu...
CCECE
2006
IEEE
16 years 1 months ago
A Hardware/Software Co-Design for RSVP-TE MPLS
This paper presents a hardware/software co-design for Multi Protocol Label Switching (MPLS) using RSVP-TE as a signaling protocol. MPLS is the protocol framework on which the atte...
Raymond Peterkin, Dan Ionescu
SIGCOMM
2006
ACM
16 years 1 months ago
In VINI veritas: realistic and controlled network experimentation
This paper describes VINI, a virtual network infrastructure that allows network researchers to evaluate their protocols and services in a realistic environment that also provides ...
Andy C. Bavier, Nick Feamster, Mark Huang, Larry L...
WIKIS
2006
ACM
16 years 1 months ago
Towards Wikis as semantic hypermedia
Similarly to the Web Wikis have advanced from initially simple ad-hoc solutions to highly popular systems of widespread use. This evolution is reflected by the impressive number ...
Robert Tolksdorf, Elena Paslaru Bontas Simperl