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DAGM
2003
Springer
16 years 12 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
DIGITALCITIES
2003
Springer
16 years 12 days ago
Activities and Technologies in Digital City Kyoto
We have developed a digital city for Kyoto, the old capital and cultural center of Japan, as a social information infrastructure for urban everyday life including shopping, busines...
Toru Ishida
DIGRA
2003
Springer
16 years 12 days ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
DSOM
2003
Springer
16 years 12 days ago
Idiosyncratic Signatures for Authenticated Execution of Management Code
TrustedFlow™ is a software solution to the problem of remotely authenticating code during execution. A continuous flow of idiosyncratic signatures assures that the software from ...
Mario Baldi, Yoram Ofek, Moti Yung
DSVIS
2003
Springer
16 years 12 days ago
An Approach to Develop User Interfaces with Plasticity
This paper provides an approach to develop user interfaces where plasticity is considered by using several concepts, concretely our proposal is a pattern-based, component-oriented ...
Francisco Montero, Víctor López-Jaqu...
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