This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
Wireless mesh networks have increasingly become an object of interest in recent years as a strong alternative to purely wired infrastructure networks and purely mobile wireless ne...
The construction of appearance-based object detection systems is time-consuming and difficult because a large number of training examples must be collected and manually labeled i...
Chuck Rosenberg, Martial Hebert, Henry Schneiderma...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
The CRS4 experimental bone-burr simulator implements visual and haptic effects through the incorporation of a physics-based contact model and patient-specific data. Psychophysica...
Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enr...