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AIIDE
2008
15 years 10 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
AIIDE
2008
15 years 10 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
AIPS
2007
15 years 10 months ago
Context-Aware Logistic Routing and Scheduling
In context-aware route planning, agents have to plan their route on a common infrastructure in such a way that plans made by other agents are not invalidated, and no conflicts ar...
Adriaan ter Mors, Jonne Zutt, Cees Witteveen
AIPS
2008
15 years 10 months ago
Generative Planning for Hybrid Systems Based on Flow Tubes
When controlling an autonomous system, it is inefficient or sometimes impossible for the human operator to specify detailed commands. Instead, the field of AI autonomy has develop...
Hui X. Li, Brian C. Williams
AIPS
2008
15 years 10 months ago
Stochastic Enforced Hill-Climbing
Enforced hill-climbing is an effective deterministic hillclimbing technique that deals with local optima using breadth-first search (a process called "basin flooding"). ...
Jia-Hong Wu, Rajesh Kalyanam, Robert Givan
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