Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Among the various human factors impinging upon making a decision in an uncertain environment, risk and trust are surely crucial ones. Several models for trust have been proposed in...
—This paper introduces paper-strip sculptures, a physical mesh data-structure used to represent 2manifold mesh surfaces for understanding topological and geometrical aspects of s...
Presented in this paper is a method of retrieving higher order statistical functions of the ocean wave surface from sunglint, or solar optical radiation specularly reflected from t...
This paper presents a technique for determining an object's shape based on the similarity of radiance changes observed at points on its surface under varying illumination. To...