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SI3D
2006
ACM
16 years 24 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
ITRUST
2004
Springer
16 years 6 days ago
Analysing the Relationship between Risk and Trust
Among the various human factors impinging upon making a decision in an uncertain environment, risk and trust are surely crucial ones. Several models for trust have been proposed in...
Audun Jøsang, Stéphane Lo Presti
SMI
2010
IEEE
148views Image Analysis» more  SMI 2010»
15 years 5 months ago
Paper-Strip Sculptures
—This paper introduces paper-strip sculptures, a physical mesh data-structure used to represent 2manifold mesh surfaces for understanding topological and geometrical aspects of s...
Ergun Akleman, Jianer Chen, Jonathan L. Gross
IGARSS
2010
15 years 4 months ago
Retrieval of higher order ocean wave spectra from sunglint
Presented in this paper is a method of retrieving higher order statistical functions of the ocean wave surface from sunglint, or solar optical radiation specularly reflected from t...
Geoff Cureton
ICCV
2007
IEEE
16 years 8 months ago
Shape Reconstruction Based on Similarity in Radiance Changes under Varying Illumination
This paper presents a technique for determining an object's shape based on the similarity of radiance changes observed at points on its surface under varying illumination. To...
Imari Sato, Takahiro Okabe, Qiong Yu, Yoichi Sato