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ACMACE
2008
ACM
15 years 8 months ago
Real binoculars with virtual functions for mixed environments
Though often desirable, the integration of real and virtual elements in mixed reality environments can be difficult. We propose a number of techniques to facilitate scene explorat...
Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, J...
CGF
2008
144views more  CGF 2008»
15 years 6 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
CHI
2005
ACM
16 years 7 months ago
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
This paper presents a platform in which interaction designers can effectively and rapidly develop tangible interactive prototypes by sketching. The study aims to build a platform ...
Tek-Jin Nam
202
Voted
ISMAR
2006
IEEE
16 years 21 days ago
Online camera pose estimation in partially known and dynamic scenes
One of the key requirements of augmented reality systems is a robust real-time camera pose estimation. In this paper we present a robust approach, which does neither depend on ofď...
Gabriele Bleser, Harald Wuest, Didier Stricker
176
Voted
ICIAR
2007
Springer
16 years 25 days ago
Real-Time Vehicle Ego-Motion Using Stereo Pairs and Particle Filters
This paper presents a direct and stochastic technique for real time estimation of on board camera position and orientation—the ego-motion problem. An on board stereo vision syste...
Fadi Dornaika, Angel Domingo Sappa