Sciweavers

1104 search results - page 115 / 221
» Augmented reality for games
Sort
View
ISMAR
2002
IEEE
15 years 12 months ago
Augmented Chemistry: An Interactive Educational Workbench
This system paper reports on some of the advantages tangible interaction can bring to chemistry education. The paper describes the realisation of an in-house designed Tangible Use...
Morten Fjeld, Benedikt M. Voegtli
3DPVT
2002
IEEE
119views Visualization» more  3DPVT 2002»
16 years 12 hour ago
New Imaging Frontiers: 3D and Mixed Reality
For the first time since computers are around, the major pieces of the puzzle are in place to deliver interactive 3D to the average end user. Yet, with the exception of games and ...
Eric Badiqué
209
Voted
SIGUCCS
2005
ACM
16 years 18 days ago
An augmented campus design for context-aware service provision
This paper deals with the design of a multi-modal system for pervasive context-aware service provision and humanenvironment interaction in augmented environments by the use of Per...
Alessandro Genco, Giuseppe Reina, Paolo Raccuglia,...
198
Voted
HUC
2010
Springer
15 years 7 months ago
Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails
We present a study that evaluates the effectiveness of augmenting on-screen instructions with micro-projection for manual task guidance unlike prior work, which replaced screen in...
Stephanie Rosenthal, Shaun K. Kane, Jacob O. Wobbr...
203
Voted
CHI
2005
ACM
16 years 7 months ago
Distributed display environments
Augmented reality makes it possible to visualize information directly within the context of the real world by overlaying virtual graphics. We use the term view management to refer...
Dugald Ralph Hutchings, John T. Stasko, Mary Czerw...