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» Automatic texture mapping on real 3D model
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SI3D
2006
ACM
16 years 18 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
ICIP
2006
IEEE
16 years 8 months ago
Video-Based Rendering using Feature Point Evolution
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
Wende Zhang, Tsuhan Chen
PRESENCE
2002
105views more  PRESENCE 2002»
15 years 6 months ago
Modeling Real Objects Using Video See-Through Augmented Reality
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...
Joohi Lee, Gentaro Hirota, Andrei State

Publication
375views
16 years 24 days ago
 Dynamic View Expansion for Minimally Invasive Surgery using Simultaneous Localization And Mapping
Navigation during Minimally Invasive Surgery (MIS) has recognized difficulties due to limited field-of-view, off-axis visualization and loss of direct 3D vision. This can cause ...
Peter Mountney and Guang-Zhong Yang
3DIM
2007
IEEE
15 years 10 months ago
Examplar-based Shape from Shading
Traditional Shape-from-Shading (SFS) techniques aim to solve an under-constrained problem: estimating depth map from one single image. The results are usually brittle from real im...
Xinyu Huang, Jizhou Gao, Liang Wang, Ruigang Yang