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GAMEON
2000
15 years 9 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
AAAI
1997
15 years 9 months ago
The "Inverse Hollywood Problem": From Video to Scripts and Storyboards via Causal Analysis
We address the problem of visually detecting causal events and tting them together into a coherent story of the action witnessed by the camera. We show that this can be done by re...
Matthew Brand
AAAI
1997
15 years 9 months ago
Models of Continual Computation
Automated problem solving is viewed typically as the expenditure of computation to solve one or more problems passed to a reasoning system. In response to each problem received, e...
Eric Horvitz
ICMAS
2000
15 years 9 months ago
Surplus Equivalence of Leveled Commitment Contracts
In automated negotiation systems consisting of self-interested agents, contracts have traditionally been binding. Leveled commitment contracts--i.e., contracts where each party ca...
Tuomas Sandholm, Yunhong Zhou
KIC
2000
15 years 9 months ago
On Engineering Design Generation with XML-based Knowledge-Enhanced Grammars
One of the major bottlenecks in conceptual engineering design is the pure amount of design information which the design engineer needs to take into consideration. Furthermore, the ...
S. Rudolph, Hansrudi Noser
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