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» Balance Machines: Computing = Balancing
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AIIDE
2007
15 years 9 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
MM
2010
ACM
186views Multimedia» more  MM 2010»
15 years 7 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
TIT
2010
114views Education» more  TIT 2010»
15 years 1 months ago
The balanced unicast and multicast capacity regions of large wireless networks
We consider the question of determining the scaling of the n2 -dimensional balanced unicast and the n2n dimensional balanced multicast capacity regions of a wireless network with ...
Urs Niesen, Piyush Gupta, Devavrat Shah
MOBIHOC
2006
ACM
16 years 6 months ago
Balancing distance and lifetime in delay constrained ad hoc networks
This paper addresses the problem of optimizing the packet transmission schedule in an ad hoc network with end-toend delay constraints. The emphasis is to determine the proper rela...
Ben Liang, Min Dong
CSE
2009
IEEE
16 years 1 months ago
A Framework to Balance Privacy and Data Usability Using Data Degradation
—Personal data is a valuable asset for service providers. To collect such data, free services are offered to users, for whom the risk of loosing privacy by subscribing to a servi...
Harold van Heerde, Maarten M. Fokkinga, Nicolas An...