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CHI
2007
ACM
16 years 7 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
OSDI
2004
ACM
16 years 7 months ago
ksniffer: Determining the Remote Client Perceived Response Time from Live Packet Streams
As dependence on the World Wide Web continues to grow, so does the need for businesses to have quantitative measures of the client perceived response times of their Web services. ...
David P. Olshefski, Jason Nieh, Erich M. Nahum
SIGMOD
2003
ACM
123views Database» more  SIGMOD 2003»
16 years 7 months ago
The hyperion project: from data integration to data coordination
We present an architecture and a set of challenges for peer database management systems. These systems team up to build a network of nodes (peers) that coordinate at run time most...
Marcelo Arenas, Vasiliki Kantere, Anastasios Kemen...
PERCOM
2008
ACM
16 years 6 months ago
SGR: A Shared Generic Routing Support for Ad Hoc Ubiquitous Computing Environments
One of the most evident characteristics of an ad hoc ubiquitous computing environment is the dynamism of connections. Due to the mobility of nodes, paths between communicating pee...
Yangwoo Ko, Dongman Lee
PERCOM
2007
ACM
16 years 6 months ago
Dynamic Context Bindings in Pervasive Middleware
Context-awareness (CA) enables the development of personalized pervasive services. Current context-aware infrastructures focus on middleware solutions to support acquisition, usag...
Tom Broens, Marten van Sinderen, Aart van Halteren...
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