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» Beliefs in Agent Implementation
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IJCGT
2011
112views more  IJCGT 2011»
14 years 10 months ago
Tactical Agent Personality
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IM...
Chek Tien Tan, Ho-Lun Cheng
ICTAI
2009
IEEE
16 years 2 months ago
Emergence of Memory-like Behavior in Reactive Agents Using External Markers
Early primitive animals with simple feed-forward neuronal circuits were limited to reactive behavior. Through evolution, they were gradually equipped with memory and became able t...
Ji Ryang Chung, Yoonsuck Choe
ATAL
2007
Springer
16 years 1 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
ICTAI
2006
IEEE
16 years 1 months ago
Polynomial Regression with Automated Degree: A Function Approximator for Autonomous Agents
In order for an autonomous agent to behave robustly in a variety of environments, it must have the ability to learn approximations to many different functions. The function approx...
Daniel Stronger, Peter Stone
ISCC
2006
IEEE
113views Communications» more  ISCC 2006»
16 years 1 months ago
Hierarchical Home Agent Architecture for Mobile IP Communications
While the Mobile IP protocol does not exclude the use of multiple Home Agents (HAs), it does not impose any particular model either. Recent solutions propose that a mobile node us...
Imed Romdhani, Jose Munoz, Hatem Bettahar, Abdelma...