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FLAIRS
2007
15 years 9 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
HICSS
2006
IEEE
118views Biometrics» more  HICSS 2006»
16 years 26 days ago
Exploiting Mobile Agents for Structured Distributed Software-Implemented Fault Injection
Embedded distributed real-time systems are traditionally used in safety-critical application areas such as avionics, healthcare, and the automotive sector. Assuring dependability ...
Thomas M. Galla, Karin Anna Hummel, Burkhard Peer
ESAW
2004
Springer
16 years 5 days ago
Controlled Experimentation with Agents - Models and Implementations
The deployment of multi-agent systems demands for justified confidence into their behaviour, both with respect to correct results of computations and with respect to timeliness t...
Mathias Röhl, Adelinde Uhrmacher
TOOLS
1999
IEEE
15 years 11 months ago
Design and Implementation of a Programmable Coordination Architecture for Mobile Agents
The paper describes the design and the Java implementation of a coordination architecture for mobile agents, based on an object-oriented Linda-like tuple space model, compliant wi...
Giacomo Cabri, Letizia Leonardi, Gabriele Reggiani...
WSC
2001
15 years 8 months ago
An agent architecture for implementing command and control in military simulations
In models of military operations it is important to include the Command and Control (C2) process in order to achieve a realistic simulation of a military force's behaviour an...
Colin R. Mason, James Moffat