In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
This paper studies how to incorporate side information (such as users’ feedback) in measuring node proximity on large graphs. Our method (ProSIN) is motivated by the well-studie...
We develop a quantitative method to assess the style of American poems and to visualize a collection of poems in relation to one another. Qualitative poetry criticism helped guide...
Recommender Systems are gaining widespread acceptance in e-commerce applications to confront the information overload problem. Collaborative Filtering (CF) is a successful recommen...
Among the visual features of multimedia content, shape is of particular interest because humans can often recognize objects solely on the basis of shape. Over the past three decad...