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ROBOCUP
2000
Springer
130views Robotics» more  ROBOCUP 2000»
15 years 10 months ago
Improvement Continuous Valued Q-learning and Its Application to Vision Guided Behavior Acquisition
Q-learning, a most widely used reinforcement learning method, normally needs well-defined quantized state and action spaces to converge. This makes it difficult to be applied to re...
Yasutake Takahashi, Masanori Takeda, Minoru Asada
ANSS
1991
IEEE
15 years 10 months ago
A provably correct, non-deadlocking parallel event simulation algorithm
This paper first summerizes and then presents a formal proof to a new conservative deadlock-free algorithm, YADDES [l], for asynchronous discrete event simulation. The proof not o...
Meng-Lin Yu, Sumit Ghosh, Erik DeBenedictis
BMVC
2001
15 years 9 months ago
An Information Theoretic Approach to Statistical Shape Modelling
Statistical shape models have been used widely as a basis for segmenting and interpreting images. A major drawback of the approach is the need to establish a set of dense correspo...
Rhodri H. Davies, Timothy F. Cootes, Carole J. Twi...
BMVC
2001
15 years 9 months ago
Deformable Spatio-Temporal Shape Models: Extending ASM to 2D+Time
This paper extends 2D Active Shape Models to 2D+time by presenting a method for modelling and segmenting spatio-temporal shapes (ST-shapes). The modelling part consists of constru...
Ghassan Hamarneh, Tomas Gustavsson
AIIDE
2008
15 years 9 months ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng